Display Name = "San Ilias Castle B2F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

CommonEvent 2
Name = "EV002"

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CommonEvent 3
Name = "EV003"

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CommonEvent 4
Name = "EV004"

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CommonEvent 5
Name = "EV005"

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CommonEvent 6
Name = "EV006"

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CommonEvent 7
Name = "EV007"

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CommonEvent 8
Name = "EV008"

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CommonEvent 9
Name = "EV009"

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CommonEvent 10
Name = "EV010"

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CommonEvent 11
Name = "EV011"

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CommonEvent 12
Name = "EV012"

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CommonEvent 13
Name = "EV013"

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CommonEvent 14
Name = "EV014"

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CommonEvent 15
Name = "EV015"

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CommonEvent 16
Name = "EV016"

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CommonEvent 17
Name = "EV017"

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CommonEvent 18
Name = "EV018"

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CommonEvent 19
Name = "EV019"

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CommonEvent 20
Name = "EV020"

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CommonEvent 21
Name = "EV021"

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    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ConditionalBranch([1, 1169, 0, 21, 1])
      ConditionalBranch([1, 1169, 0, 26, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Now that my disguise is revealed, it's dangerous to go back upstairs..."])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 127, 10, 56, 0, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ConditionalBranch([1, 1169, 0, 21, 1])
      ConditionalBranch([1, 1169, 0, 26, 2])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Now that my disguise is revealed, it's dangerous to go back upstairs..."])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 127, 11, 56, 0, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

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    Empty([])

CommonEvent 25
Name = "EV025"

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CommonEvent 26
Name = "EV026"

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CommonEvent 27
Name = "EV027"

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CommonEvent 28
Name = "EV028"

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CommonEvent 29
Name = "EV029"

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CommonEvent 30
Name = "EV030"

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CommonEvent 31
Name = "EV031"

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CommonEvent 32
Name = "EV032"

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    Empty([])

CommonEvent 33
Name = "EV033"

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CommonEvent 34
Name = "EV034"

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CommonEvent 35
Name = "EV035"

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CommonEvent 36
Name = "EV036"

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CommonEvent 37
Name = "EV037"

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CommonEvent 38
Name = "EV038"

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    Empty([])

CommonEvent 39
Name = "EV039"

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    Empty([])

CommonEvent 40
Name = "EV040"

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    Empty([])

CommonEvent 41
Name = "EV041"

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    Empty([])

CommonEvent 42
Name = "EV042"

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    Empty([])

CommonEvent 43
Name = "EV043"

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    Empty([])

CommonEvent 44
Name = "EV044"

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CommonEvent 45
Name = "EV045"

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    Empty([])

CommonEvent 46
Name = "EV046"

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    Empty([])

CommonEvent 47
Name = "EV047"

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    Empty([])

CommonEvent 48
Name = "EV048"

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CommonEvent 49
Name = "EV049"

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    Empty([])

CommonEvent 50
Name = "EV050"

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    Empty([])

CommonEvent 51
Name = "EV051"

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    Empty([])

CommonEvent 52
Name = "EV052"

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    Empty([])

CommonEvent 53
Name = "EV053"

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CommonEvent 54
Name = "EV054"

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CommonEvent 55
Name = "EV055"

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CommonEvent 56
Name = "EV056"

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    Empty([])

CommonEvent 57
Name = "EV057"

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CommonEvent 58
Name = "EV058"

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CommonEvent 59
Name = "EV059"

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CommonEvent 60
Name = "EV060"

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CommonEvent 61
Name = "EV061"

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CommonEvent 62
Name = "EV062"

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    Empty([])

CommonEvent 63
Name = "EV063"

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CommonEvent 64
Name = "EV064"

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CommonEvent 65
Name = "EV065"

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CommonEvent 66
Name = "EV066"

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CommonEvent 67
Name = "EV067"

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CommonEvent 68
Name = "EV068"

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CommonEvent 69
Name = "EV069"

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CommonEvent 70
Name = "EV070"

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CommonEvent 71
Name = "EV071"

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CommonEvent 72
Name = "EV072"

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CommonEvent 73
Name = "EV073"

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CommonEvent 74
Name = "EV074"

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CommonEvent 75
Name = "EV075"

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CommonEvent 76
Name = "EV076"

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CommonEvent 77
Name = "EV077"

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    Empty([])

CommonEvent 78
Name = "EV078"

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    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    ControlSwitches([35, 35, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 653, 66, 4, 0, 0])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    ControlSwitches([35, 35, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 653, 67, 4, 0, 0])
    Empty([])

CommonEvent 81
Name = "EV081"

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    CallCommonEvent([446])
    Empty([])

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    Empty([])

CommonEvent 82
Name = "EV082"

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    Empty([])

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    Empty([])

CommonEvent 83
Name = "EV083"

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    Empty([])

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    Empty([])

CommonEvent 84
Name = "EV084"

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    Empty([])

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    Empty([])

CommonEvent 85
Name = "EV085"

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    CallCommonEvent([446])
    Empty([])

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    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ControlSwitches([31, 31, 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([82, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_chrom_st51", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["chrom_fc1", 3, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["So you were here, you rascals!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["C-Chrome...!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["What appeared there was none other than Chrome from the monster realm."])
    ShowText(["Knowing that the invitation was stolen, he had come to chase us down..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I didn't expect you to come out of the closet so soon..."])
    ShowText(["I should have finished you off properly back then."])
    ShowTextAttributes(["chrom_fc1", 3, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["Back then, I was caught off guard by the surprise attack, but now it's different!"])
    ShowText(["I'll show you the power of Chrom, the spirit summoner who shakes the Monster Realm!"])
    ShowTextAttributes(["chrom_fc1", 3, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["...Come forth, Yu! Rei!"])
    PlaySE(["RPG::SE(@name=\"Magic1\", @pitch=100, @volume=80)"])
    ShowPicture([5, "80_chromg_st01", 0, 0, -180, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_chromg_st11", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Chrome summoned her ghost minions!"])
    ShowTextAttributes(["chromg_fc1", 0, 0, 2])
    ShowText(["\\n<Yu>"])
    ShowText(["Is there something you need, Chrome-sama~?"])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Rei>"])
    ShowText(["Calling us means it's time to fight..."])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["That can't be... the Nameless Sisters!?"])
    ShowText(["To command such dangerous spirits, you truly are from another world!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Indeed, they seem to be quite powerful ghosts..."])
    ShowText(["I can feel their power coursing over me."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["They have a silly demeanor, but their magical power seems extremely high."])
    ShowText(["If we end up fighting both the summoner, Chrome, and them, we absolutely cannot let our guard down——"])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["This is the spirit summoning technique used by my other self."])
    ShowText(["It's not something to be taken lightly..."])
    ConditionalBranch([4, 535, 0])
      ShowTextAttributes(["grangold_fc2", 0, 0, 2])
      ShowText(["\\n<King of Grangold>"])
      ShowText(["That magical wavelength... Could it be a descendant of the Magus King?"])
      ShowText(["I've heard rumors about the 'Unnamed Sisters', but I never thought――"])
      Empty([])

    BranchEnd([])
    ErasePicture([6])
    ShowPicture([5, "80_chrom_st51", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["chrom_fc1", 1, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["Now, let's go!"])
    ShowText(["Behold the power of the Artiste family!"])
    ConditionalBranch([4, 134, 0])
      ShowTextAttributes(["chrom_fc2", 0, 0, 2])
      ShowText(["\\n<Chrome’>"])
      ShowText(["Hyu~, gooey..."])
      ShowText(["I am your Doppelgänger."])
      ShowTextAttributes(["chrom_fc1", 6, 0, 2])
      ShowText(["\\n<Chrome>"])
      ShowText(["Waaah! The one that kills you if you see it!!"])
      ShowTextAttributes(["chrom_fc2", 1, 0, 2])
      ShowText(["\\n<Chrome’>"])
      ShowText(["I will tell you when you will die..."])
      ShowTextAttributes(["chrom_fc1", 6, 0, 2])
      ShowText(["\\n<Chrome>"])
      ShowText(["Gyaaah!! Stop it～!!"])
      ShowTextAttributes(["sonia_fc2", 5, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["Hey! Don't bully them!!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1846, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_chrom_st53", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["The power of a skilled summoner is not to be underestimated..."])
      ShowText(["However, it won't work on us, who are followers of Goddess."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["chrom_fc1", 3, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["Guh, even fighting head-on, they are strong..."])
    ShowText(["Who are you all...?"])
    ShowPicture([5, "80_chromg_st02", 0, 0, -180, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_chromg_st15", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["chromg_fc1", 1, 0, 2])
    ShowText(["\\n<Yu>"])
    ShowText(["We lost, sorry～..."])
    ShowTextAttributes(["chromg_fc2", 4, 0, 2])
    ShowText(["\\n<Rei>"])
    ShowText(["So pathetic..."])
    ErasePicture([6])
    ShowPicture([5, "80_chrom_st53", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Honestly, you're making unnecessary trouble for us."])
    ShowText(["Where shall we stuff you next..."])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["Well, wait a minute."])
    ShowText(["If that is indeed me from another world, persuasion might be appropriate..."])
    ShowTextAttributes(["chrom_fc1", 6, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["Oh no, here comes the Doppelgänger! Scary!!"])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["Just listen!"])
    ShowText(["I am not a Doppelgänger, but from a parallel world――"])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Chrome explained our situation――"])
    ShowPicture([5, "80_chrom_st51", 0, 0, 0, 0, 100, 100, 255, 0])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"dungeon_colosseum\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["chrom_fc1", 3, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["I see..."])
    ShowText(["It's an outrageous story, but it makes sense now..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It seems that you have come to understand an extraordinary tale."])
    ShowText(["As expected of Chrome, you're foolish but not an idiot..."])
    ShowTextAttributes(["chrom_fc1", 3, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["I never imagined that a parallel world had occurred."])
    ShowText(["I've heard about the war with angels from another world..."])
    ShowTextAttributes(["chrom_fc1", 3, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["Hey, you over there, I have something I want to ask..."])
    ShowText(["What happened to my sister over there?"])
    ShowTextAttributes(["chrom_fc2", 7, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["It probably hasn't changed from your side..."])
    ShowText(["She lost her life protecting me in the accident I caused."])
    ShowTextAttributes(["chrom_fc1", 0, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["I see... There are other things I want to know."])
    ShowText(["You mentioned that identical individuals from different worlds can return to one..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Originally, there was one world, which diversified in parallel."])
    ShowText(["It's only natural that its components can reunite as one."])
    ShowTextAttributes(["chrom_fc1", 0, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["Then... can I and your Chrome unite here and now?"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Theoretically, it's possible."])
    ShowText(["However, I haven't seen a practical example yet..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["No... The Lilith sisters were in their merged form, weren't they?"])
    ShowText(["It seems the three sisters from the monster realm and the singularity world have merged."])
    ShowTextAttributes(["chrom_fc1", 0, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["Is it possible that one of their minds could disappear..."])
    ShowText(["Or that one could dominate the other?"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Since they were originally one existence, such things cannot happen."])
    ShowText(["They would retain memories of both, but their personalities would not change."])
    ShowTextAttributes(["chrom_fc1", 0, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["...Then, you there, Chrome."])
    ShowText(["Shall we return to being one right here and now?"])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["Oh, that is a splendid idea."])
    ShowText(["I am one who has mastered necromancy and is well-versed in puppetry..."])
    ShowTextAttributes(["chrom_fc1", 0, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["And I am a world-renowned spirit summoner."])
    ShowText(["If we were to become one here——"])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["The perfect Chrome, who has mastered three magicrafts, will be born!"])
    ShowText(["That would be truly fascinating!"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Is it really okay to just become one like this...?"])
    ShowTextAttributes(["chrom_fc1", 0, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["I am a rational thinker."])
    ShowText(["If we are originally one being, then it is only logical to return to one."])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["Indeed! Then let us unite here!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The two Chromes joined their palms together!"])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["The method will naturally reveal itself..."])
    ShowText(["As expected, the split existence desires to return to one."])
    ShowTextAttributes(["chrom_fc1", 0, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["Now, let us return, my other half that has been separated from the world――"])
    PlaySE(["RPG::SE(@name=\"mon_flash\", @pitch=100, @volume=100)"])
    ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ControlVariables([1169, 1169, 0, 0, 22])
    ShowPicture([5, "80_chrom_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([10])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Chrome's soul united and returned to one existence!"])
    ShowPicture([5, "80_chrom_st07", 0, 0, 0, 0, 100, 100, 255, 0])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["This is..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Are you okay? Is there anything unusual with your body or mind...?"])
    ShowTextAttributes(["chrom_fc2", 5, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["It's more normal than I expected..."])
    ShowText(["It's almost as if nothing has changed at all..."])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["Existential fluctuations, not observed..."])
      ShowText(["It seems the unification has been completed safely and perfectly."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The two Chromes were almost identical in personality after all."])
    ShowText(["There shouldn't be any major issues."])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["But indeed, I have two sets of memories now!"])
    ShowText(["I can clearly recall my memories from the monster world!"])
    ShowPicture([5, "80_chrom_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["Moreover, the skills I acquired have merged!"])
    ShowText(["My magical arts have greatly improved!"])
    PlayME(["RPG::ME(@name=\"mon_fanfale\", @pitch=100, @volume=100)"])
    ConditionalBranch([0, 7095, 1])
      ControlSwitches([7095, 7095, 0])
      Script(["level_adjust(134,85)"])
      ScriptMore(["set_class_level(134, 103, 10, false, false)"])
      ScriptMore(["set_class_level(134, 104, 10, false, false)"])
      ScriptMore(["set_class_level(134, 105, 10, false, false)"])
      ScriptMore(["set_class_level(134, 106, 10, false, false)"])
      ScriptMore(["set_class_level(134, 111, 10, false, false)"])
      ScriptMore(["set_class_level(134, 112, 10, false, false)"])
      ScriptMore(["set_class_level(134, 113, 10, false, false)"])
      ScriptMore(["set_class_level(134, 114, 10, false, false)"])
      ScriptMore(["set_class_level(134, 115, 10, false, false)"])
      ScriptMore(["set_class_level(134, 116, 10, false, false)"])
      Script(["set_class_level(134, 117, 10, false, false)"])
      ScriptMore(["set_class_level(134, 118, 10, false, false)"])
      ScriptMore(["set_class_level(134, 119, 10, false, false)"])
      ScriptMore(["set_class_level(134, 127, 10, false, false)"])
      ScriptMore(["set_class_level(134, 128, 10, false, false)"])
      ScriptMore(["set_class_level(134, 175, 10, false, false)"])
      ScriptMore(["set_class_level(134, 176, 10, false, false)"])
      ScriptMore(["set_class_level(134, 177, 10, false, false)"])
      ScriptMore(["set_class_level(134, 180, 10, false, false)"])
      ScriptMore(["set_class_level(134, 181, 10, false, false)"])
      ScriptMore(["set_class_level(134, 183, 3, false, true)"])
      ChangeSkills([0, 134, 0, 9259])
      ChangeSkills([0, 134, 0, 2253])
      ChangeSkills([0, 134, 0, 2333])
      ChangeSkills([0, 134, 0, 2361])
      ChangeSkills([0, 134, 0, 885])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The unified Chrome inherited and strengthened the memories and skills from the other world!"])
    Script(["add_actor_ex(134)"])
    Wait([30])
    ShowPicture([5, "80_chromg_st01", 0, 0, -180, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_chromg_st11", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["chromg_fc1", 0, 0, 2])
    ShowText(["\\n<Yu>"])
    ShowText(["Chrome-chan, what should we do now... ?"])
    ShowTextAttributes(["chromg_fc2", 0, 0, 2])
    ShowText(["\\n<Rei>"])
    ShowText(["You won't just leave us behind like this, right...?"])
    ShowTextAttributes(["chrom_fc2", 1, 0, 2])
    ShowText(["\\n<Chrome>"])
    ShowText(["Of course, you will continue to be my partners as before!"])
    ShowText(["From now on, I want you to join me on my journey!"])
    ErasePicture([5])
    ErasePicture([6])
    Script(["add_actor_ex(763)"])
    ScriptMore(["add_actor_ex(764)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Yu and Rei have joined the party!"])
    Wait([60])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["It seems like it went well."])
    ShowText(["I was wondering what would happen, but..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["It's fortunate to have witnessed an example of fusion..."])
    ShowText(["We must not forget that we are currently in the midst of a stealth operation."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Let's continue the search for the Seven Archangels."])
    ShowText(["Before Minagi returns, we must free them no matter what..."])
    ConditionalBranch([4, 34, 0])
      ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
      ShowText(["\\n<Micaela-chan>"])
      ShowText(["It's probably in the basement."])
      ShowText(["We need to act quickly..."])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"dungeon1\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Inside the barrel, there were plenty of food and herbs..."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Poet>"])
    ShowText(["This is the waiting room for the courtesans."])
    ShowText(["I think the treatment here is quite good."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["Even someone ordinary like me has a fair amount of demand."])
    ShowText(["There are many monsters who want to violate nameless mobs."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Swordsman>"])
    ShowText(["If the angels occupy this castle..."])
    ShowText(["Will we end up being discarded?"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>"])
    ShowText(["A top-tier courtesan requires top-class self-management."])
    ShowText(["In other words, you must not indulge in pleasure."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>"])
    ShowText(["That said, it's extremely difficult to maintain oneself against the pleasures offered by monsters."])
    ShowText(["In the end, this job doesn't last long..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scholar>"])
    ShowText(["This job typically leads to retirement by age 30."])
    ShowText(["By then, you should have saved enough money to buy a mansion."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Scholar>"])
    ShowText(["However... many break down before they can retire."])
    ShowText(["The pleasures offered by monsters are intense, after all."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Hero-like Man>"])
    ShowText(["I am training as a hero to perfectly execute image play."])
    ShowText(["Before I knew it, my skills had surpassed those of the average hero."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Swordsman>"])
    ShowText(["There is no acting in the screams of pleasure."])
    ShowText(["Keeping my mind intact is the best I can do to avoid breaking."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Brute>"])
    ShowText(["Some customers want to teach a ruffian like me a lesson."])
    ShowText(["Monsters have various preferences, don't they...?"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Noble-looking man>"])
    ShowText(["We are not slaves."])
    ShowText(["We are properly employed in this job by our own will."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Noble-looking man>"])
    ShowText(["Rather, we are desperate not to get fired."])
    ShowText(["If deemed to have lost oneself, we are dismissed..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mysterious man>"])
    ShowText(["Higher-level monsters do not prefer submissive men."])
    ShowText(["To meet their needs, I must maintain a strong heart."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight-like man>"])
    ShowText(["It's sad, but that guy over there is done for."])
    ShowText(["He has completely drowned in pleasure..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight-like man>"])
    ShowText(["You should quit this job while it's still possible to recover."])
    ShowText(["Well, you'll probably be fired within a few days anyway."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior-like man>"])
    ShowText(["That guy has been subjected to tentacle torture for several days..."])
    ShowText(["He had some bad luck with customers."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior-like man>"])
    ShowText(["I myself could be next..."])
    ShowText(["I must nourish myself and keep my body and mind as healthy as possible."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["Ugh... I wonder if my appointment for today is still on..."])
    ShowText(["What will I be doing today...?"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thief-like man>"])
    ShowText(["We are professionals."])
    ShowText(["During play, we become real instead of acting..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thief-like man>"])
    ShowText(["I, too, have mastered the thief class up to the advanced level."])
    ShowText(["There are plenty of real knights and heroes here as well."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mysterious man>"])
    ShowText(["Beyond this point, entry is prohibited."])
    ShowText(["Apparently, it leads to a prison that was used in the past."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Mysterious man>"])
    ShowText(["However, it seems that the traffic in and out has increased recently."])
    ShowText(["Is someone captured deep inside...?"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>"])
    ShowText(["We are provided with private rooms, high salaries, and vacation time."])
    ShowText(["The treatment here is among the best in the monster world."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    ShowTextAttributes(["maycubbus_fc1", 0, 0, 2])
    ShowText(["\\n<Maidcubus>"])
    ShowText(["We are short-handed for washing costumes as well."])
    ShowText(["Due to the war, there seems to be a manpower shortage throughout the monster world."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    ShowTextAttributes(["arucubuss_fc1", 2, 0, 2])
    ShowText(["\\n<Arcubus>"])
    ShowText(["I'm currently reading..."])
    ShowText(["Could you not disturb me?"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2689, 2689, 0])
    ChangeItems([3987, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2695, 2695, 0])
    ChangeItems([755, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2690, 2690, 0])
    ChangeItems([3993, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2688, 2688, 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([111, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2691, 2691, 0])
    ChangeItems([82, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2694, 2694, 0])
    ChangeWeapons([655, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2693, 2693, 0])
    ChangeArmor([623, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([112, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2692, 2692, 0])
    ChangeArmor([1241, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([266, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([3, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([393, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([392, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([389, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([396, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([21, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([21, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 125
Name = "EV125"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([21, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 126
Name = "EV126"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([92, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 127
Name = "EV127"

  Page 0
    ControlVariables([1149, 1149, 0, 0, 4])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Could this book be..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([590, 0, 0, 1])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Just to be sure, I'll check if it's really that book..."])
    ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
    ShowText(["\\n<Lucifina-chan>"])
    ShowText(["I want to see it too~♪"])
    ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
    ShowText(["\\n<Micaela-chan>"])
    ShowText(["I'm a bit interested..."])
    ShowTextAttributes(["eden_fc1", 1, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Ah, no, that's not allowed... Absolutely not!"])
    ShowText(["I will take full responsibility to check it!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Eden confirmed the most erotic book in the Monster Realm――"])
    ShowTextAttributes(["eden_fc1", 2, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["W-What a scandalous outfit for a woman...!"])
    ShowText(["This book is definitely the one we were looking for."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Then, let's go deliver it to Raphaela."])
    ShowText(["Since we will receive a reward, I can overlook some minor immorality."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 128
Name = "EV128"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The pot was filled with healing magic..."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Empty([])

CommonEvent 129
Name = "EV129"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There is a job change book lying here..."])
    CallCommonEvent([113])
    Empty([])

CommonEvent 130
Name = "EV130"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([262, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
